Magneton H16
Rare Holo · Ilustr. Hikaru Koike · Aquapolis H16
Detalles de la carta
PS 70 · Metálico · Debilidad Fuego ×2
- Magnetic Flow · Poké-Power — Once during your turn (before your attack), if Magneton is your Active Pokémon, you may flip a coin. If heads, choose 2 of your opponent's Pokémon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokémon and switch them between the Pokémon. This power can't be used if Magneton is affected by a Special Condition.
- Steel Wave 30 — This attack does 10 damage to each of your opponent's Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Evolución: Magnemite → Magneton → Magnezone
Más de Aquapolis: Hypno 16 · Jumpluff 17 · Lanturn H15 · Muk H17 · Houndoom 15 · Houndoom 14 · Jynx 18 · Kingdra H14 · Nidoking H18 · Exeggutor 13 · Jumpluff H13 · Kingdra 19